OUT OF WATER
DATE: 2020
ORGANISATION: Typewriter Club
ROLE: Game Direction, Narrative Design, Story
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Out of Water is an ongoing project I’m developing under the studio name Typewriter Club. Best described as Florence meets Disco Elysium, it’s the story of Lily, a mixed race teenager in the witness protection program. Trying to settle into a new life after witnessing an act of violence, Lily one day discovers that someone knows she’s not who she says he is - can she work out who it is without arousing suspicion?
Selecting dialogue in Out of Water requires a player to complete very short mini-games that change in type depending on the dialogue, and change in difficulty depending on the pressure of the situation. For example, a dialogue option where the player has to tell a lie involves piecing together multiple fragments under time pressure; phrasing something diplomatically involves a wire and buzzer task; a humorous response involves a rhythm action task.
Failing to complete these challenges results in Lily mis-expressing herself, meaning that the conversation can take a turn for the worse. Players can level up Lily’s character to give them an edge in certain types of mini-game, but there’s still a chance that they’ll say the wrong thing in a high stakes situation.
I’ve developed a short demo and am currently pitching for full project funding .